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Developer Talk: New Skill System

Started by Jalau, July 23, 2016, 04:30:08 pm

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Your oppinion on the new skill system?

Awesome
25 (71.4%)
Good
7 (20%)
Mediocre
2 (5.7%)
Maah
1 (2.9%)
Bad
0 (0%)

Total Members Voted: 35

Jalau

Recently we have been working on a new skill system, providing more skills and more individuality for each character and class.

In this post I will try to present the new ideas and features that haven't been fully finished yet but are likely to be added in one way or another.

Skill
A skill will still be unlockable by skill points, but it will be upgradable. That means each skill can be upgraded between 2  and 5 times and each upgrade will increase one or more stats of that skill. For example upgrade "I" increases the damage and upgrade "II" increases the damage and the radius of the skill. Upgrade "III" then could decrease the mana cost and so on. Upgrades will also be unlocked by skillpoints. There is no extra skill upgrade tree planned so the upgrades for each skill will follow a linear path. Each skill will probably only cost 1 skill point to be unlocked but we haven't decided yet whether upgrades follow that pattern.

Active skills
Active skills are the ones that for example all current skills ingame belong to. Every skill that needs to be manually casted by the player is considered to be an active skill.

Passive skills
A new feature of the system will be passive skills. These skills feature effects or actions that happen passively without requiring the player to cast the skill. Simple skills could heal the player if he reaches a certain amount of health or they could increase the speed, damage etc.. But there will be more advanced passive skills too. A player can at least equip one passive skill. If we'll add more "slots" for passive skills hasn't been decided yet.

The Skill Tree
The skill tree will feature different columns and it will feature both passive and active skills. Some skills require other skills in the same column to be unlocked and the skilltree will consist of rows. Each row can only be unlocked if the player has already spent a total of x skill points. A ton of new skills are to come and we currently are working on each skill tree up to level 40. An example would be the assassin skill tree:



The column on the right represents the passive skills. The other columns are active skills. The ↓ indicates if the skill below it requires the skill above to be unlocked. The column on the left side shows how many skill points need to be spend to unlock the complete row. Skills not featuring a ↓ can be unlocked as soon as you have spent the required amount of skill points. The number in brackets shows the max upgrade level of that skill.

Skill points
Each level up will grant one skill point. As mentioned above unlocking skills only requires 1 skill point. Skill upgrades might follow that pattern but they might also cost more than 1 skill point. At level 1 you will start off with one skill point.

Implementation
So you are probably wondering how we plan to add this and when we plan to add this. The date of the update cannot be said yet. We are working on it to allow it to be completed as soon as possible. But we want it to be balanced and working and this might take some more time. When the update is rolled out each characters unlocked skills will be resetted and the spent skill points will be set to the new value that is supposed to be owned at the given character level.

The End
I hope you like what we are planning to add in the future and I hope that this allows another insight into our current development.

PS: The new dungeon has been finished and will be released soon after all testing has been done. So stay tuned and excited.

BetaZeta

This is very exciting. Classes will be completely changed and players are guaranteed to find a build they will like to play. Can't wait for the finished product! :)

Hretha

Hoped that an assassin's jewel would pay for a healer's education.

Lukrezia

Boooooooring...
Who needs a new skill system...  :-X

Hretha

Hoped that an assassin's jewel would pay for a healer's education.

Jalau

Lukrezia

FreeWill

Only through loss and pain, will we be able to trudge forward and achieve greatness! Greatness that knows no boundaries-- That has no end-- That has everything to gain and nothing to lose.

For a mediocre man to beat a genius; he has to become a demon.

Hretha

Hoped that an assassin's jewel would pay for a healer's education.

Lukrezia

FreeWill

Only through loss and pain, will we be able to trudge forward and achieve greatness! Greatness that knows no boundaries-- That has no end-- That has everything to gain and nothing to lose.

For a mediocre man to beat a genius; he has to become a demon.

Jalau

FreeWill

Only through loss and pain, will we be able to trudge forward and achieve greatness! Greatness that knows no boundaries-- That has no end-- That has everything to gain and nothing to lose.

For a mediocre man to beat a genius; he has to become a demon.

FreeWill

Only through loss and pain, will we be able to trudge forward and achieve greatness! Greatness that knows no boundaries-- That has no end-- That has everything to gain and nothing to lose.

For a mediocre man to beat a genius; he has to become a demon.