A month has passed and I am happy to welcome you back to another iteration of our monthly development log. This time we have some more exciting builds and regions to show and also a few new mechanics are being tested and balanced.
Let's dive straight into...
The taiga region has made great progress and offers a lovely stroll for every wanderer coming across it.
Sadly the citizens of the yet unnammed village have been surprised by a catastrophic event. A meteor has struck one of the citizens's houses and now meteor pieces are scattered all over the place. However for a experienced collector this might yield the opportunity to gather some very valuable materials.
While the citizens were dealing with the meteor crash archeologists have made a huge discovery. A remainder of an ancient creature has been dug out and a site to conduct studies has been established around it. The species still has to be identified, but maybe you can be of help.
Also a new royalty has arrived in Aurya and had themselves build a great castle as their residency. You will get to meet them sooner or later. You should probably play nice unless you want to be at war.
Pioneers have set sail and went on a journey to the unknown waters of the great ocean. When they found land they discovered a new, yet unknown region.
We have further worked on more class "redesigns" to make the combat more interesting. In the following you will see how Assassin and Hunter are currently being tested:
Additionally now that a month has passed more awesome wepaons have been crafted by the smiths of Aurya:
Of course there are even more things that we have been working on but we will not spoil them yet. You will get to see more in the next month(s). We hope you enjoyed this months development log and I hope you are all going to be around again next month for our next iteration.
Last post by Jalau - February 15, 2022, 09:26:08 AM
Hello everyone! After a long time of a lack of updates we are finally back to present to you the current state of the server. We have exciting news and many things to show. Even though we aren't ready to release a new update yet we are thrilled to give you an indepth look behind the scenes. From now on we are going to post these updates on a monthly basis to keep our playerbase up-to-date on the current projects. It has been a long grind but we are finally ready to migrate to 1.18 fully and thus make use of the new blocks. Of course older versions will still be supported.
Let's get started with....
We are currently working on bringing new regions to you. Therefor we are proud to present the current state of the taiga region. Entering it from the forest you come across a village and its friendly residents.
Another huge region we are working on.... The desert region, home to wild animals, dangerous hostile creatures but also a city that will allow you to rest and recover from your trip.
Not only are we building new regions, we are also updating old ones. We can proudly present you the rework of Imperia, that CriticalDamage01 has been working on alongside the busy citizens of Imperia.
Tying into into a complete overhaul of the quests and quests system we are extending current areas to add formidable interactive quest areas. For example the sewerage of Imperia has finally been cleaned up and a new mysterious area was discovered.
Additionally to changes in Imperia the pirates at the coast line of Imperia have been busy expanding their cave:
We noticed that the new 1.18 support allowed fascinating new plants to grow underwater:
Next let's look into content/gameplay:
We have reworked how the bank works and added multiple pages + the ability to rename the pages to your liking. This allows for much more and cheaper storage that was much needed.
We are currently also reworking the combat system making sure the new combat is more dynamic and faster. We are mostly playing around with the class specific weapon abilities whilst also looking at the current state of mobs, their skills and general damage/hp balance. We want mobs to be more unique in their behaviour and specific skill set whilst making sure casual players become more than capable of keeping up with their enemies.
Apart from gameplay improvement the smiths of Aurya came together to craft new, more advanced combat weapons. Here are a few brief examples of what they came up with:
We have a lot more things that we are currently working on and that we are excited to show, but we will keep those for the next iteration of the development log in March 22. I hope you enjoyed this months update post and I hope to see you all around when the big update launches!
Last post by IRTDome - February 23, 2021, 03:32:27 PM
Guten Tag, mein Name lautet Dominique Egger bin Männlich im 22 Lebensjahr und möchte mich hiermit als "builder" auf diesen Server bewerben. Ich bin im Besitz eines funktionierenden Mikros und bin über "Ts" sowie "Discord" erreichbar. Als jemand der Minecraft nur im Kreativ Modus anfassen kann war ich immer fasziniert über das erbauen von detailreichen Welten und diese mit "rpg" Mechaniken zu verbinden fasziniert mich sehr. Den server habe ich durch Critdmg kennengelernt und war über die bereits kreierte fantasy Welt begeistert. Ich habe Sowohl als builder als auch als team-Mitglied Erfahrung. Im folgenden link findet man ein paar nachweise: https://www.planetminecraft.com/member/irt/
Ontime: 1800-2200 Einstimmung zur Übergabe über Bauwerke auf dem Server "MysticRunes": ja
Last post by itsDonutTV - February 12, 2021, 09:55:38 PM
Title:itsDonutTV Unban Appeal
Username:itsDonutTV Time / Date:12.02 (today) Reason:hacking Description:My friend has my account data and has hacked the server not me It was my account, but that never happens again because I changed my password
Last post by mathweev - October 10, 2020, 01:29:28 PM
Update 0.6.0.0 "Rebalancing the scales"- Patch Notes 10/10 - 2020
Major Updates: - T1 smithing major overhaul. - T1 item improvement overhaul. You now need various resources throughout T1 for item improvement. Being friends with a smith is never a bad call! - T1 Mob variety. It is commendable to explore and 'taste' their weaponry on your own skin. - New T1 content: Mobs and Minibosses. - T1 Dungeon increased level range and difficulty. - Added cooldowns and cast time effects for most mobskills. Still, be wary in the wilds... - Added new/changed skills to most bosses. Try not to die <3 - New T3 content: A new boss for lower T3 and more rare loot for levels 40-50.
General Changes: - Iron Skinned Boar (lv16) set from "Friendly" to "Neutral". - Sylvan Critter (lv47) set from "Friendly" to "Neutral". - Random T1 chests now have additional/changed loot. - Material drops from T1 mobs adjusted to fit new improvement requirements. - Lowered Kraark's (lv57) damage by 50%. - The Catacombs dungeon has new/changed chest sets for both boss loot as well as general chests for all difficulties. - The Catacombs are now accessible until level 25 instead of level 20. - Infernal Horror is now accessible until level 45 instead of level 40. - Fixed Undead_Recruit (lv9) drop rates and loot drops. - Added to / changed most drop tables for T1 mobs. - Adjusted exp values of late T3 mobs. - Haven of Retribution and Consecrated Soil now affect crystal bosses. - Prism skills are no longer capable of double-stacking on the same player. - Holding materials or quest items needed to progress a quest in your left hand no longer bugs the quest objective in question. - Memberslots for guilds has been increased with a focus on the amount of players in a low level guild. - Daily exp limit for guilds increased significantly. This should allow for a 'catchup' effect. - Quest Tracker (Currently only works on a few select quests. Will be updated over time). - Combat tutorial and Skill tutorial added at imperia gates. - Added warning to the improvement smith if the current item input won't provide any exp to the player (for smiths). - Left-clicking with an empty skillslot in hand will now prompt a message to open skilltree. Right-clicking with an empty skillslot in hand will now open the skilltree. - New food 'Honey' added to T3 bees.
Profession changes: - Alchemist: Identifiers of level 1-5 can now identify all items at level 1-5. - Smiths with improvement level 1-5 now earn experience from upgrading all items at level 1-5. - Improvement requirements for most T1 items have been changed/adjusted to make for smoother levelling. - Increased rate of Malachite appearing in malachite ores. - Increased rate of Wooden branches appearing from oak leaves. - New potion type: 'potion of regeneration' added. - Double-sized harvestable plants no longer cause any visual bugging. - Ore particles are now changed depending on whether the player has the mining profession or not.
Terrain Changes: - Added a few Valdrimium Ore's to Shunan Senlin - Added Depot Master, Marketcrier, Merchant, Ore Merchant, Rune Merchant, Food Merchant and Traveller to the town of Novrovic - Added more cobalt ores around the grove. - New pathway leading from the pirate cove to the Ruins of Camalan safezone. - Added a new wilderness safezone. Can you find it? - New 'teasers' for future map expansions added around the map. Please try not to spoil them too much for yourself :)
Skill changes and balancing: Mage: - Cold Wrath reduced frostbite duration from 8 seconds to 4 seconds at lv1 and 7 seconds at lv4.
Priest: - Divine Hammer 'offering' duration damage increased by 1 second. - Hammer of Judgement damage buffed by ~10%. - Haven of Retribution damage buffed by ~40-55%. Increased frequency of damage ticks at lv4. - Haven of Rejuvenation healing nerfed by ~30%. Healing frequency increased by .5 seconds per tick. - Prism of Vitae healing per tick reduced by ~90%. Duration increased from 8 seconds to 40 seconds at max rank. - - Healing frequency increased by .5 seconds per tick at max rank. - Empyreal Judgement damage buffed by ~60%. - Blinding Blast damage buffed by ~70%. Increased stun duration by 1s at lv4. - Light Vortex damage buffed by ~20%.
Paladin: - Decisive Strike lv5 damage buffed by 10%. - Paralyzing Smash lv5 damage buffed by 10%. - Piercing Strike lv5 damage buffed by 5%. - Shield Seism lv5 damage buffed by 5%. - Blinding Calamity lv5 damage buffed by 5%. Made the AoE of the skill much smaller. - Petrifying Seism lv5 damage buffed by 5%. - Rapid strike angle of impact reduced by 10 degrees. - Consecrated Soil damage buffed by ~40-55%. - Judgemental Hammer damage buffed by ~40%. - Evasive strike damage buffed by ~15%. range leaping increased by 1 block for lv4. - Heaven's Fury Damage buffed by ~15%.
Warrior: - Swipes reduced the number of attacks by 1. Nerfed damage by 5%. - Gaping wound damage nerfed by 33%, chance of bleeding decreased by 10%. - Axe Throw ranged nerfed by 20%. Increased bleeding chance by 10% and damage by 80% at lv5. - Reduced Inner Beast damage increase percentage, increased number of stacks available by 5 for a total of 10 stacks with a 45% damage increase at lv4. - Ground Pound radius decreased by 1 block. Max stun duration reduced by .5 seconds.
Hunter: - Light Footed speed buff increased to 45% at level IV. - Charged Shot damage buffed by 25%. Decreased charge time by .5 seconds at lv4. - Daze Shot stun duration increased by .5 seconds at max rank. - Homing arrow damage buffed by ~20%. - Explosive trap damage buffed by ~20%. - Bear trap damage buffed by ~20%. - Freezing trap damage buffed by ~10%. - Arrow Rain number of arrows reduced by 5. - Multishot passive number of arrows reduced from 2/4/6/8 to 2/3/4/5.
Assassin: - Increased cooldown on Blink and Soul Swap significantly. - Increased range on Dagger Strike. - Increased base cooldown on Stealth by 4 seconds. - Increased magical damage on Dragon Rise by 25%. - Cluster Bomb damage buffed by ~10%. - Shadow Attack lv4 damage buffed by ~5%. - Wide slashes cooldown increased by 1 second.
T1 specific equipment changes: - Balau Weaponry (lv4) from uncommon to common. - Enchanted Wooden weaponry (Lv6) from common to uncommon. - Jagged Balau Weaponry (lv9) from uncommon to rare. - Charmed Wooden weaponry (lv11) from common to uncommon. - Reinforced Sticky weaponry and armor set (lv13) from common to uncommon. - Skullkeeper Equipment (lv14) from uncommon to rare. - Smithing weapons (lv16) from common to uncommon. - Infected Weaponry (lv17) from common to uncommon. - Thorny Orc Weaponry (lv19) from common to uncommon. - Removed manasteal from Manatic Bronze armourset (lv18 rare). - Added Balau (lv4, common), Reinforced Balau (lv6, uncommon) and Jagged Balau (lv9, rare) shields to Catacombs easy. - Added Sticky (lv11, common), Reinforced Sticky (lv13, uncommon) and Protective (lv15, rare) shields to Catacombs normal. - New craftable weapons (Arcane Weaponry, lv18, rare). - New 'Elemental' armor set (lv10, uncommon). - New 'Sticky' armor set (lv11, common). - New 'Orcish' armor set (lv19, uncommon).
T2 specific equipment changes: - Miner's Dense Stone Weaponry (lv23) from common to uncommon. Added armor attribute to this weapon set. - Reinforced Metallic Weaponry (lv24) from uncommon to rare - Hardened Darkstone Weaponry (lv26) from common to rare - Jagged Ghastly Stone Weaponry (lv29) from common to uncommon. - Perfected Metallic Weaponry (lv28) from lv28 to lv30 and rare to epic - Gloomy Stone Weaponry (lv32) from common to rare - Metallic Cobalt Plated Armory (lv34) from uncommon to rare - Metallic Olemptum (lv38) from common to uncommon. - Infernal Chainmail armor (lv23) from common to uncommon - Infernal Sticky armory (lv24) changed from lv24 to lv22. - Spectral Chainmail armor (lv29) from common to uncommon. - Bloody Ghoul Armor (lv31) from common to uncommon.
T3 specific equipment changes: - Buffed Living crest Armor. Gave it different Stats for each Class - Buffed Grovekeeper Sword - Nerfed Grovekeeper Dagger and Bow - Changed Improvement Materials needed for Fire-Tipped Ironwood and Deep-rooted Ironwood from Steel ingots to Iron ingots - Decreased the amount needed for Upgrading some Items. - Steam Powered Olemptum/Overclocked Olemptum Upgrade Material changed from Volken Brass Ingots to Silver Ingots also decreased amount needed - Fixed Craftable Weapons in T3 Weapon forging not having Gemslots - Buffed Shattercrest Bracelet - Added Grove Nexus Weapon- and Armor Set (lv46, rare) - Added Toxiphobic Ironwood Weaponry (Rare Lv48) - Added Poison-Scaled Ironwood Armory (Rare Lv48) - Changed Upgrade Materials needed for Shattercrest (Rare Lv59) - Changed Level requirement for craftables; Sentient and Sylvan ironwood Weaponry.