September 22, 2020, 09:18:16 am


Moving to a new server

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General Game Discussion / It has been a while...
February 27, 2019, 04:40:27 pm
Hello guys, how are you? Just checking, I hope someone remembers me! haha
Patch Notes / [Patch Notes] Update
September 11, 2016, 05:00:33 pm
Update ALPHA - Patch Notes


- Fixed new players not being able to chat
- Fixed some issues with chat colors.
- Fixed Quest Mob kills not being given to the player who dealt more damage.
- Fixed arrows being obtainable by shooting one self.
- Fixed players being re-sent to the tutorial after finishing it
- Fixed Wolfpack wolfs not spawning

- Added support for 1.9 to 1.10
- Added commands for such as /skill, /character, /dungeon, etc...
- Added a chat channel system
- Added guild information GUI.
- Added refer system.
- Added teleport shrine system
- Added titles when entering regions.
- Added linking forums and in-game accounts.
- Added live cooldown for quests.
- Added the possibility for NPC's to guide you in quests.

- Removed Ore Processing from Smith Profession because it's not currently implemented.
- Dungeons now feature at least 1 up to 3 luck rooms.
- Reworked the Fireball skill.
- Precious eggs can no longer be thrown.
- Items are no longer tradeable through chest mine carts.
- Arrows now fly through allies.
- Needed guild EXP is now lower.

Patch Notes / [Patch Notes] Update
August 14, 2016, 07:59:48 pm
Update  ALPHA - Patch Notes


- Fixed Enchant Scroll turning into a map (yet again).
- Fixed players teleporting into the wrong world on dungeon start.
- Fixed game menu not opening in off-hand.
- Fixed random teleports in luck rooms sometimes not working.

- Added Infernal Horror dungeon.
- Added 9 new mobs and drops to Infernal Horror dungeon.
- Added a testing tool for administrators to test cosmetics.
- Added the basics for a NPC pathfinding and quest path system.
- Added a new skill to the Pumpkin King.
- Added luck rooms in dungeons (Right click cauldron to trigger a random effect).
- Added player heads to tablist.
- Added 10 new quests

- Mobs can now break doors.
- Dungeons now generate much faster.
- Increased HP for mobs of level 15 or higher.
- Crafting GUI will no longer close after crafting.
- Revamped item stat display for efficiency.
- NPC messages now follow the same layout as in the tutorial (skipping!)
Patch Notes / [Patch Notes] Update
June 29, 2016, 11:25:59 pm
Update ALPHA - Patch Notes


- Fixed a duplication bug with the identification table.
- Fixed a potion brewing bug that disallowed brewing specific potions.
- Fixed equipment not being correctly transferred.
- Fixed enchant scrolls turning into maps when in off hand.
- Fixed a bug that allowed wearing skulls or other non-equipment items.
- Fixed EXP not being correctly added when killing multiple mobs at once.
- Fixed backpacks not showing seller and price in the Auction Hall.
- Fixed duplication bug with backpacks in the Auction Hall.
- Fixed smiths not being able to improve items higher than +4 without the required level.
- Fixed bows not losing durability
- Fixed a bug that made shields break unintentionally at specific skill damage.
- Fixed potion and fire ticks blocking other damage and vice versa

- Added cobwebs to harvest for strings

- When trying to upgrade an item that is +9 it now only shows max improvement level reached for the required item stack and the other slot will display a barrier
- Duels are not allowed while fighting anymore.
- Optimized some settings and achievements
Hello there!

The development team is wondering what do you want to see added to the server next, so now is the time to vote!

- You can vote for up to 2 options.
- You cannot change your vote.
Patch Notes / [Patch Notes] Update
June 19, 2016, 07:06:53 pm
Update ALPHA - Patch Notes


- Fixed friend removal bug.
- Fixed a dueling bug that wiped player's inventory.
- Fixed unidentified items getting removed when clicked in the improve GUI.
- Fixed soulbound items bug which made them tradeable.
- Fixed a critical duplication bug.
- Fixed an issue with the anti-swear filter blocking player names.
- Fixed Orc General not having a weapon in some cases.

- Added version 1.10 support.
- Added /help command.
- Added /vote command.
- Added /roll command.
- Added a level requirement to open specific loot chests.
- Added more filter settings to the Marketcrier.
- Added a welcome message for new players.
- Added full armor set in every class for the Orc General.

- Mobs that are six level higher or lower than the player current level will now drop less loot.
- Poison tick damage is now limited to 15% of main weapon damage.

Offtopic / Re: [Forum-Game] Tell a tale
June 17, 2016, 11:32:21 pm
Once upon a time, there was a little Fairy, she was
Suggestions / Re: Thoughts
June 10, 2016, 07:24:20 pm
I've suggested the same in the past, I think it would be really fun to have guild halls or houses because it would give people another reason to create or join one, it would also unite guild members. As for the skill suggestion, I agree.
Suggestions / Fast Travel
June 09, 2016, 07:14:38 am
Basically, in every major region (by region I mean a safe zone with merchants, smiths, etc..) there will be a NPC called "Fast Travel" that opens up an inventory GUI with all the saved regions. If a player selects one, they will be teleported to that region. When this NPC is right clicked for the first time in a region, the location will be saved automatically.
It looks awesome! Can't wait   :D
Suggestions / A Wiki
June 06, 2016, 12:39:43 am
A lot of new people are having problems knowing the mechanics of the server, where things are, etc..

So I came up with an idea: How about making a wiki?

I think this would be very helpful both for newcomers and veterans, so less questions need to be asked and answered.

If this becomes a thing, I would love to volunteer :)